Friday, February 21, 2020
Recycle Reuse
The original game was played with Don's 30mm Spencer Smith ACW figures but my first wargame book was his Battles With Model Soldiers and the figures were Airfix ACW so........
Hobby time has been curtailed this last week and casting & converting has taken precendence.
If all goes well I'll get to play on Wednesday.
Buds, Blooms, And Thorns Review Of Island Hopper By Eagle-Gryphon Games
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Vitals:
Title: Island Hopper
Designed by: Scott Almes
Publisher: Eagle Gryphon Games
MSRP: $50
2-6p | 30-45 min | 8+
Introduction:
Each day in Island Hopper, players auction off the Captain's seat; the player who becomes the Captain is in charge of flying the plane for the day, but cannot make any deliveries of their own. To make their deliveries, the other players bribe the Captain to fly to the islands to which they need to go, thereby earning themselves cash. When it's time for the Captain to fly, the Captain must close his eyes, pick up their goods tokens, and attempt to land them in an island's harbor. A successful landing means that players can fulfill their contracts and the captain collects his bribe — but if the goods splash into the sea, you might find yourself under water...
—description from the publisher
Blooms are the game's highlights and features. Elements that are exceptional.
- A silly combination of dexterity and social interaction with a fun bidding mechanic.
- There are fun, strategic choices to make.
- The artwork by Kwanchai Moriya is whimsical and the components are top notch.
- There are lots of moments for laughs, as long as you don't take the game too seriously.
Buds are interesting parts of the game I would like to explore more.
- This game isn't for everyone, but if you like social interaction and light strategy, give it a shot!
- Having limited chances to say a single word has pros and cons. On one hand, it prevents people from just shouting things out randomly, on the other hand, with certain players it results in no one saying anything. It might be fun to try playing without the direction tokens and let the pilot have to figure out directions from a cacophony of different instructions.
Thorns are a game's shortcomings and any issues I feel are noteworthy.
- The game is simple enough, but the rulebook could have used a few more runs by a proofreader. There are a few typos and phrases that seem to be left over from the prototype (referring to coins as cubes, for example), the terms 'round' and 'phase' are used interchangeably, and there are a few details that seem to be missing (like what triggers the end game).
- We found players hands tend to either rise from the table or drop closer to the table, so some players tend to drop the goods from higher up, resulting in more bounces and less successful landings, while others are almost placing the goods right onto the islands. 2-3 inches is an ideal height, but it's difficult for everyone to be consistent.
- While the art throughout the game is pretty nice, the coins are super generic. They're functional, but about as plain as could be.
- There is a very high amount of luck in the game, particularly for what contracts and passengers are available to draw.
- Missing from the rules is what the ruling should be (success or not) if a good is on an island and coins. Not touching the table, but definitely supported by the coins surrounding the island. We've been playing that the coins become an extension of the island (thus making it even more attractive to try to fly to), but there's no discussion of this in the rules at all.
This is a great game to play with the family, particularly the 8-15 age range. I think the 12+ age limit is quite a bit higher than necessary - there are no complex mechanics or concepts. Probably the limiting factor is how far across the table the players can reach since the islands can be spread out a bit. I think if you like games like Colt Express, Junk Art, or similar light, silly games, Island Hopper might be a good choice for you!
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. And be sure to check out my games on Tabletop Generation.Thursday, February 20, 2020
MAPS!
Game 357: The Dungeon Of Danger (1980)
| The game efficiently blends its title screen with character creation. |
Versions released in 1980 for the Atari 800, 1981 for the Apple II and TRS-80, 1983 for the Commodore PET, 1984 for the Commodore 64
Date Started: 7 February 2020
And here's a final (for now) quick entry to clear up another "game" that made its way onto MobyGames recently. We already had a discussion, relative to The Devil's Dungeon (1978) as to whether a book of type-it-yourself code constitutes a "game." Having not reached a satisfactory conclusion, even in my own mind, I decided I might as well play this one.
| Yep, another one of these. |
| A random encounter with a good wizard offers the only graphic in the game. |
| Killing a dragon and getting its gold. |
| A map of the level. The fuzzy bit in the seventh column is my current position. |
- Rooms with pools of water that might freeze you, do nothing, or burn you
- Thieves who may steal your gold or drop theirs
| That could have been worse. |
- Vapors that might knock you out, causing you to awaken in a random part of the dungeon
- Trap doors that might dump you to the next level (or into a pit if already on Level 2)
| Every one of those sets of ellipses is accompanied by a pause as the text loads. |
| I won. I hope someone, somewhere, is happy. |
| The initial lines of code for The Dungeon of Danger. |
There's no character development, combat is based on random rolls and not any intrinsic attributes, and there's no inventory, meaning that the game fails all my criteria for an RPG. (Frankly, it fails MobyGames's definitions, too, but it's easier to write an entry than to get them to change incorrect information.) It thus earns only a 5 on my GIMLET.
That catches us up to where we were before someone with too much time on his hands decided that The Devil's Dungeon, Knight's Quest, and The Dungeon of Danger needed to be preserved in our memory. Back to Ragnarok and the final entry on Blade of Destiny.
****
Note: An earlier version of this entry, accidentally published before I was ready, was a lot angrier. I was trying to make a joke by which my entries got progressively more ranting and incoherent over the last three games, culminating in my basically frothing at the mouth on this one. I had scheduled all three games a few days in advance. I later decided that people wouldn't get the meta-joke, which was only a little funny in the first place, and removed the setups from the first two entries but neglected to edit the third before it automatically published yesterday. I quickly took it offline to edit out the more irate language. Sorry if you got the premature edition; it would have been confusing.
Friday, February 14, 2020
Brave Browser the Best privacy-focused Browser of 2019
Out of all the privacy-focused products and apps available on the market, Brave has been voted the best. Other winners of Product Hunt's Golden Kitty awards showed that there was a huge interest in privacy-enhancing products and apps such as chats, maps, and other collaboration tools.
An extremely productive year for Brave
Last year has been a pivotal one for the crypto industry, but few companies managed to see the kind of success Brave did. Almost every day of the year has been packed witch action, as the company managed to officially launch its browser, get its Basic Attention Token out, and onboard hundreds of thousands of verified publishers on its rewards platform.
Luckily, the effort Brave has been putting into its product hasn't gone unnoticed.
The company's revolutionary browser has been voted the best privacy-focused product of 2019, for which it received a Golden Kitty award. The awards, hosted by Product Hunt, were given to the most popular products across 23 different product categories.
Ryan Hoover, the founder of Product Hunt said:
"Our annual Golden Kitty awards celebrate all the great products that makers have launched throughout the year"
Brave's win is important for the company—with this year seeing the most user votes ever, it's a clear indicator of the browser's rapidly rising popularity.
Privacy and blockchain are the strongest forces in tech right now
If reaching 10 million monthly active users in December was Brave's crown achievement, then the Product Hunt award was the cherry on top.
The recognition Brave got from Product Hunt users shows that a market for privacy-focused apps is thriving. All of the apps and products that got a Golden Kitty award from Product Hunt users focused heavily on data protection. Everything from automatic investment apps and remote collaboration tools to smart home products emphasized their privacy.
AI and machine learning rose as another note-worthy trend, but blockchain seemed to be the most dominating force in app development. Blockchain-based messaging apps and maps were hugely popular with Product Hunt users, who seem to value innovation and security.
For those users, Brave is a perfect platform. The company's research and development team has recently debuted its privacy-preserving distributed VPN, which could potentially bring even more security to the user than its already existing Tor extension.
Brave's effort to revolutionize the advertising industry has also been recognized by some of the biggest names in publishing—major publications such as The Washington Post, The Guardian, NDTV, NPR, and Qz have all joined the platform. Some of the highest-ranking websites in the world, including Wikipedia, WikiHow, Vimeo, Internet Archive, and DuckDuckGo, are also among Brave's 390,000 verified publishers.
Earn Basic Attention Token (BAT) with Brave Web Browser
Try Brave Browser
Get $5 in free BAT to donate to the websites of your choice.Thursday, February 6, 2020
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